





Ambu Universe

What if different stories were fragments of the same universe?
Ambu Universe is an original creative project conceived as a shared narrative world, connecting characters, stories and visual ideas developed across different works over the years.
Rather than a single series, the project was designed as an expanding universe, where independent stories could coexist, cross paths and evolve across comics, illustration and other forms of visual storytelling. Characters and projects such as Josif, Pop, It From Space and Mc King became different expressions of the same creative landscape.
The project soon developed an international dimension. Josif reached publication in the United States, while in 2021 a publishing agreement with US publisher CEX Publishing was established for Pop: Story of a Sailor, It From Space and Mc King, with a multi-issue publishing programme planned for the American market. The programme was ultimately not brought to publication, but represented an important step in the international development of the project.
The sketches, character studies and visual experiments presented here reveal the creative process behind Ambu Universe — an evolving world built through storytelling, character development and continuous visual research.











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HC - Human Creativity



What does it mean to create in the age of artificial intelligence?
HC — Human Creativity was created as a recognizable mark for works made through human creativity, without the use of generative artificial intelligence in the creative process.
The project was born from the need to make authorship and creative process visible at a time when the distinction between human-made and AI-generated content is becoming increasingly difficult to recognize. Applied to books, illustrations and other creative works, the HC logo allows authors and publishers to clearly communicate how an artwork was created.
HC is not a rejection of technology. It is a statement about authorship, responsibility and transparency. Digital tools can be part of an artist's practice; what the mark identifies is the presence of a human creative process behind the work — from the original idea to the artistic decisions that shape the final result.
Conceived within It Comics, HC was introduced on published works and developed as a mark that can extend beyond a single artist or publication. Its purpose is to protect the visibility and value of human creativity, while giving readers and audiences a simple way to recognize it.
Because knowing who — and what — created an image matters.
It Comics
Can independent publishing become a space for experimentation?
It Comics was created in Milan in 2016 as an independent publishing project dedicated to creator-owned comics and original Italian productions, with the aim of giving authors greater creative freedom and developing projects outside conventional editorial models.
Over the years, my role evolved from author and editor into the development of the project's editorial identity, publications, events and new formats for communicating comics. A central part of this evolution has been the collaboration with Rosa Puglisi / Vorticerosa, Art Director and President of the It Comics Association, whose visual direction has shaped the identity of its publications and communication.
It Comics gradually expanded beyond publishing, becoming a platform for exhibitions, cultural projects, live events and digital experimentation. In 2020, during the suspension of physical comic conventions, this approach led to Corona(Vs)Comics, an online comics festival artistically directed by Rosa Puglisi and myself, bringing together artists, publishers and readers through live digital programming.
Today, It Comics continues as a space where publishing, visual culture and experimentation meet, exploring new ways to create, present and share comics while maintaining an independent approach to authorship.




























Arianna/Handball - Progetto Arpia

Can sport become a tool for facing the challenges of growing up?
Arpia was conceived as a comic project designed to bring young readers closer to handball and to the women's team of Handball Erice, using storytelling as a bridge between sport and everyday life.
Each story was designed around an issue affecting young people, showing how sport, teamwork and a sense of belonging can help them face difficulties and find new ways forward. The episode developed for the project focused on bullying, connecting the protagonist's personal experience with the values found through sport.
I developed both the story and the visual identity of the project, from the narrative concept and character development to cover artwork, layouts, storytelling and finished pages. The aim was to create a language capable of combining the energy of competitive sport with a story addressing the experiences and challenges of younger readers.
Arpia explored comics not simply as entertainment, but as a way to connect sport, education and social awareness.












ComiCREW




Can independent publishers become stronger by sharing the same space?
Born in 2020 during the disruption caused by the pandemic, ComiCREW was conceived as a digital platform bringing together independent comic publishers within a shared online environment.
The project grew out of the conversations developed during CoronaVSComics and It Comics Channel and was created through the collaboration of It Comics, Leviathan Labs and B2bit. Together with Massimo Rosi and Alessandro Bianchi, I worked on developing the concept and bringing together the first group of independent publishers around the platform.
Inspired by the accessibility of streaming platforms, ComiCREW offered readers a way to discover different publishers, explore their catalogues and access both printed and digital comics through a single environment, while giving smaller publishing companies a shared space for visibility and communication.
Although the project was eventually discontinued, ComiCREW represented an experiment in collaboration, digital distribution and new models for independent comics publishing, born at a moment when the industry was forced to rethink how publishers and readers could connect.
A collective response to a crisis became an opportunity to imagine a different way of sharing comics.


Corona VS Comics was the world's first online comics festival, created in response to the COVID-19 lockdown in 2020. Conceived and directed by It Comics, the project transformed an unprecedented global emergency into a four-day digital festival, bringing together artists, publishers, journalists and readers through live interviews, drawing sessions, discussions and original programming.
The experience demonstrated that comics could successfully engage audiences in a fully digital environment. Building on that achievement, the project naturally evolved into It Comics Channel, an ongoing online platform dedicated to interviews, documentaries, live events and original video content, extending the festival's mission beyond the emergency and creating a permanent space for the comics community.
As creator and artistic director, I developed the project's concept, visual identity, editorial format and production workflow, coordinating guests, programming and live broadcasting while defining the visual language of both the festival and its evolution into It Comics Channel.



Personal projects are where experimentation begins — exploring new stories, formats and ways of connecting images, people and ideas.